

I conjure this hyperbole not to attempt to diminish the likes of the Total Annihilation lineage, because they certainly do a great deal, but to point out that the Men Of War games allow you to individually control every unit, as if it were a third person shooter. Men Of War is a real-time strategy game (if we allow that word to basically mean "tactics", because Men Of War is a game of combat, rather of resource management) expressed in an engine that does more than any other game I can think of.

It's important for us to begin any discussion of a Men Of War game with a preface in what it is, and by implication, what it is not. Perhaps it cannot change.Īnd so did Ass Squad need a sequel? And can I safely use that abbreviation in this introduction. It's World War II again, and let's not forget that important thematic element.


What this means is that we have a new batch of multiplayer-facing missions (although some playable single player) in the fabulously vivid and brutal Men Of War engine. Ship (Bronekater BK 1124, destroyer, s100_k)Ĥ modes - combat, assault zones, frontlines and skirmish.Okay! It's a sequel called Men Of War: Assault Squad 2, which is a name that will tell you the exact game it is based upon, if you think hard enough.Each soldier in Men of War is a self-contained unit controllable by the player using a traditional real time strategy control scheme or through direct control.Each nation has its own abilties in the battlefield.5 playable nations to play including USA, USSR, Germany,Commonwealth and Japan.Men of War: Assault Squad features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and, for the first time ever in the Men of War series, Japan) as well as increased realism and accessibility.
